AI Insights · Timothy · January 2022
Top 5 Racing Games Performance in Lebanon Q4 2021
Discover the performance trends of the top 5 racing games in Lebanon during Q4 2021, including download, revenue, and active user metrics.
In the fourth quarter of 2021, the top 5 racing games on a unified platform in Lebanon showcased diverse performance trends. Here’s a detailed look at their statistics, sourced from Sensor Tower.
Race Master 3D - Car Racing by SayGames LTD experienced a notable increase in weekly downloads, peaking at around 18.6K in early December and finishing the quarter strong with 17.2K downloads in the last week of December. The game also saw a steady rise in weekly active users, starting from 15.5K in late September and reaching approximately 50K by the end of December.
Bridge Race from SUPERSONIC STUDIOS LTD had a mixed quarter. Weekly downloads fluctuated, with a low of 2.5K at the end of November, but rebounded to 7.9K by the end of December. Active users mirrored this trend, dipping to 16.7K in late November but climbing back to 27.3K in the final week of December. The game also generated slight revenue toward the end of December, reaching $6 in the last week.
Towing Race by Rollic Games showed a significant uptick in weekly downloads mid-quarter, with a peak of 6.1K in mid-November. Active users increased in a similar pattern, from 11.3K in late September to 18.6K by mid-November, before stabilizing at around 12.9K at the end of December. The game also saw a brief revenue spike in late September, earning $30.
Asphalt 8: Airborne from Gameloft maintained a stable performance throughout Q4. Weekly downloads remained consistent, starting at 2.2K in late September and ending at 2.8K in late December. Active users also showed steady growth, increasing from 6.6K in late September to approximately 7.9K by the end of December. The game generated consistent weekly revenue, peaking at $41 in late November.
Turbo Stars - Epic Racing by SayGames LTD experienced a gradual increase in weekly downloads, starting at 1.3K in late September and reaching 5.3K by the end of December. Active users followed a similar trend, growing from 2.9K in late September to 9.3K by the end of December. The game saw minor revenue generation in mid-December, with a peak of $4.
For more in-depth insights and data, visit Sensor Tower.